Strike Force Heroes 3 Wikia

TOTMGsRock TOTMGsRock 1 March 2016
2

Attachment Review: Burst Module

  • 1 Intro About Burst Module
  • 2 Strengths and Weaknesses
    • 2.1 Burst Module
  • 3 Conclusion


Making a weapon fire 3 bullets per click, Burst Module is a powerful attachment for many weapons, but is useless with other weapons.


Strengths:  Makes a weapon fire 3 projectiles per click, makes blades slice 3 times per click, especially destructive when used on Explosives.

Weaknesses:  Reduces damage dealt by 35%, useless when used on Tavor or Popper (makes them 3-round-burst instead of 5), triples ammo expenditure, making it troublesome for Experimentals.  Also troublesome when used on SMGs, Machine Guns.


When using Burst Module, it is important to choose the right weapon to be used on with Burst Module,  because if you choose the wrong weapon then Burst Module wou…




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TOTMGsRock TOTMGsRock 1 March 2016
2

Attachment Review

  • 1 Attachment Review
  • 2 Intro About
  • 3 Strengths and Weaknesses
  • 4 ==
    • 4.1 Strengths:
  • 5 Conclusion


This post is about a new blog series called Attachment Review.  Posts in the Attachment Review series will focus on one weapon attachment at a time.

The blog posts in Attachment Review will be in the following format:




Weaknesses:


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TOTMGsRock TOTMGsRock 19 November 2015
2

Weapons Review Continued: Submachine Guns

SMGs are pretty powerful secondary weapons.  Hence their name, they have high fire rate, but they have low accuracy and, like most other secondary weapons, have inferior range.





  • 1 Overview of Standard SMGs
    • 1.1 Bizon
    • 1.2 MTAR
    • 1.3 UMP 45
    • 1.4 Vector
    • 1.5 P90



This submachine gun has good RoF and decent impact, but it is starter weapon.  It can be replaced by more powerful weapons later on.


One of my favorite SMGs, the MTAR has a 3-round burst, making it have a lot of DPS.


I don't really like this SMG because it has low RoF, which is ironic for SMGs.


This weapon has extremely high fire rate, but also very little ammo.  Try not to use it until you get closer to the enemy.


Much better than the Vector, because it has a lot of fire rate AND more ammo.

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TOTMGsRock TOTMGsRock 15 November 2015
2

Weapons Review Continued

This blog post and the series of blog posts that are "Weapons Review Continued"-ish are a continuation of the original Weapons Review series.  Of course, the "Weapons Review Continued" series are also inspired by the original one. The format of the posts are also inspired by the original Weapons Review posts.

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TOTMGsRock TOTMGsRock 15 November 2015
3

Weapons Review Continued: Blades

Blades are Secondary Weapons that are really close-ranged.  However, all blades can be used without limit.  This makes up for its poor range.


  • 1 Overview of the non-custom Blades
    • 1.1 Katana
    • 1.2 Knife
    • 1.3 Axe
    • 1.4 Stun Baton
    • 1.5 Club
  • 2 Overview of the custom Blades
    • 2.1 Hattori Hanzo (the custom version of the Katana)
    • 2.2 First Blood (the custom version of the Knife)
    • 2.3 Big Willy (the custom version of the Axe)
    • 2.4 Sick Stick (the custom version of the Stun Baton)
    • 2.5 Sky9 Iron (the custom version of the Club)
  • 3 Conclusion



The Katana can deflect projectiles and has high impact.  The disadvantage is that it does not have much RoF, but that is only a minor disadvantage considering the high impact and the ability to kill an enemy with his/her weapon by deflecting the proj…




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