|Blueprint No.||None (Default weapon)|
|Custom Version||Dragon's Breath|
The SMAWG is a single shot unguided Rocket Launcher available very early in the game. It has high damage and is capable of one shot kills, even to enemies of higher level if it's upgraded. It has average accuracy for a Rocket Launcher. But it has a very high projectile speed, the highest of all Explosives after Bennett's Doom (which has instant speed and is a custom weapon). SMAWG's main disadvantage is that it doesn't have homing (guided) missiles and is a dumb-fire launcher, similar to other rocket launchers.
It is the default weapon for the Mercenary class.
The SMAWG is a starter weapon, but that doesn't mean you need to replace it early. It has high damage and while it doesn't have guided missiles, great projectile speed makes up or it. It's low RoF makes it a problem in many close-range engagements. This can be easily remedied by equipping the Drum Mag attachment. Due to the Drum Mag glitch you won't have to reload and you will have infinite rockets!
SMAWG shouldn't be used at close ranges, because it's somewhat large blast radius can severely damage the player. The SMAWG is best used with an automatic secondary weapon, such as the Vector or blades,(best is possibly Katana) as you can slice and deflect projectiles with it, as the SMAWG is better suited for mid-to-long ranges.
- The SMAWG seems to be based on the real-life missile launcher SMAW (Mk. 153 Shoulder-launched Multipurpose Assault Weapon) that is in service with the USMC.
- It seems to be the successor to the RPG in SFH and SFH2. Like the RPG, the SMAWG is not a homing weapon.
- The SMAW's appearance is based on the model seen in Call of Duty: Black Ops II, albeit with the FHJ-18's targeting system.
- SMAWG may be a reference to the name of the dragon in the Lord of the Rings trilogy prequel, named Smaug.